Rune S. Nielsen

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Magic cards meets D&D Dungeons

I don’t normally do short updates like this, but I could not resist, as I love the idea behind the new Magic cards featuring classic D&D Dungeons.

The new set is made in collaboration with D&D Forgotten Realms. A setting that I used to visit in roleplaying sessions with my friends (the “pen and paper” or “armchair” kind of roleplaying.) I also explored it in computer games and even play-by-mail.

Did you play any of these dungeons? Which was the greatest? Let me know in the comments.

The new set has a lot of beautiful, fun, and a few daring cards (as usual.) If you don’t own any magic cards (maybe you sold them all as I did some years back,) you can join me and so many others who play the online version MTG Arena (read my review of MTG Arena.)

A good match

It makes a lot of sense for the two brands to cooperate. D&D and Magic are hard-core fantasy brands know by everybody who touches the genre, and for a long time Magic sets have borrowed from the canon of fantasy, and the ancient real-world cultures and their mythology that inspired the first fantasy novels and D&D.

Recently the Kaldheim set featured Vikings with magic powers and alternative versions of the Nordic gods and mythology creatures, such as Sarulf (read: Fenris.) Alternate versions of the Ancient Greeks and the Greek Pantheon were featured in sets such as Theros Beyond Death. Venturing into the scary underworld (Read: Hades.)

It also makes a lot of sense as both Magic The Gathering and D&D are owned by Wizards of the Coast (who is again owned by Hasbro.)

All the new Magic cards.